My youngest son loves to play the game “Mouse Trap”, and last Christmas vacation, I had the opportunity to play many rounds of it with him. The object of the game is to build the mouse trap contraption piece by piece as the players take turns rolling the dice and moving around the game board. One thing he insisted upon was turning the crank and running the machine every time a piece was added — even when the crank wasn’t attached to anything.
Now, I’ve been playing this game for decades, and my vast experience told me that there’s no sense in turning the crank until we had the machine significantly finished. Besides, I had other things I needed to get to, and running the machine every time we added a piece made the game last longer. “We only added one tiny piece,” I’d say. “There’s no reason to test every time. What could go wrong?” At the start of one particular game, though, I decided to do my best to be a patient dad, so I gave in and agreed to do it his way.
Now, I’ve been playing this game for decades, and my vast experience told me that there’s no sense in turning the crank until we had the machine significantly finished. Besides, I had other things I needed to get to, and running the machine every time we added a piece made the game last longer. “We only added one tiny piece,” I’d say. “There’s no reason to test every time. What could go wrong?” At the start of one particular game, though, I decided to do my best to be a patient dad, so I gave in and agreed to do it his way.
